
Box Directive: Programming #06 – Finding the Fun in Box Directive
It’s been a couple of weeks since my last programming update, but we’ve been busy behind the scenes getting Box Directive into a state where we could finally put it…
FOUNDRY²

It’s been a couple of weeks since my last programming update, but we’ve been busy behind the scenes getting Box Directive into a state where we could finally put it…
The catalogue came from GARY. Once we'd started talking about automation and how the player might eventually upgrade him, we ran into a fairly obvious question: how does the worker…

Hey, Jamie here. It has been a couple of weeks since my last programming update, and most of that time has been spent prototyping rather than building anything I would…
I'd already designed the computer once before, back when the game was working on a much larger canvas. That version was created in a very different way to how I'm…
When I started the peanut dispenser, I already knew I wanted it to do something the rest of the workstation wasn't doing. A lot of the scene was becoming quite…

Hey, Jamie here. A couple of weeks ago I wrote about us sitting down, locking the design for Box Directive and setting ourselves a fairly hard rule that we were…
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